Pretty fast, solid range, and can be played as a backstabber or more of a supportive mech just following the herd. BAP/ASM/ECM/NSS BAP: +15% detection. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. Please dont give ecm to mechs with 2 or more rocket slots. The only "downside" is the reduced space but honestly I hardly even notice it. You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. ECM - Electronic Countermeasures (ECM) Offense [| ] Alpha Strike - Firing all 'Mech weapons at once. Personally I would prefer fleas over locust. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. Highlander with a single Gauss and 3LPLs and JJs Katapult K2 with dual Gauss never realy dies. Member. To use the Active Probe is simple; simply have it. ECM: +75% stealth. tonnage on BAP is much better spent on ammo or a bigger engine if you are mounting LRMs, then you should mount TAG. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. ECM / MRM / Light PPCs for middle range combat. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. Sep 17, 2021 @ 8:04pm "This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. You don't even need Double Heatsinks for it. I have to revoke my correction. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). Light probe or targeting computer if you need faster locks. running around at crazy range under cover of ECM with high-mounted ER Large – and takes it to a whole new level. ECM / MRM / Light PPCs for middle range combat. Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Here's my situation. Member. No longer counters ECM. I've heard some say that some teammates should switch their ecm to counter mode. Many of the most famous and popular designs are heavy 'Mechs. While they generally excel as Brawler 'Mechs, their blend of traits means the Medium class of 'Mech is capable of filling many roles on the battlefield. Justa, You are probably right. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. Yeah, driving assaults in MWO is not a good idea. ecm was a capellan/liao invention insofar as the systems in use at this point. The heat build-up from firing until full jam bar is about 80%. Rage; 2,949. There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. Assault 'Mechs tons) are huge. See full list on mwo. With a proper heat profile, you will disapate heat slowly on cold maps. The Clans have ripped a page from the. I you won't to use ECM for stealth, keep in disrupt mode AND stay more than 180 meters away from the. . One heat sink if you feel the ammo doesnt run out. Bushwhacker X1, three torso mounts, and a narrow front profile. 3) Other symbols Target This enemy mech is marked by TAG from a team member. Add 2 additional Hellspawn 'Mech Variants to your pack for $15. If you're escorting light 'mechs, you're the heavy hitter. . If ECM is so powerful that you guys are actively avoiding chassis that have it, then just fix it. If a mech with ECM is hit with a Narc beacon its ECM is disabled for the duration of the Narc effect. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. Edited by Asmosis, 04 December 2012 - 06:17 AM. So the goal is to create a counter to light ECM mechs. None of them has ECM tough, so KFX-PR is truly unique capabilities from this prospective. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. That way we get 1. It will be hot with 2x ERPPC. fast locks, also against ecm mechs a probe and tag. Laservomit (BLC) new! LE300. Equipment Upgrades there are various upgrades that you can pay for (very expensive) to get better performance or space in your mech within MWO (and battletech). MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. NEED MORE CLAN ASSAULT MECHS!. Essentially it boosts radar coverage, locking and scan strength. Sensor range will do the following: 1) Boosts sensor range 25% from 800m to 1000m (So, yes, you'll be able to lock missiles farther out, because you'll SEE things farther out) If you wanna be "super cool" with your missiles, load up a BAP, too. Posted 07 November 2015 - 06:40 AM. A clan equivalent of the Cicada would be interesting. I know I want ECM on most of My Mechs, but if a Team mate is carrying one, cool. Versatile medium mech with decent tankiness. ). MWO: Viper VPR-SCS (LGD) Legendary Mechs. The Shadow Hawk gets 2 energy in each arm, 1. You'd have to tweak the effective range to increase/decrease how much of a game changer it is. Thunderbolt. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. Also allow Beagle to get a detailed readout of a target, in a. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. ECM: +75% stealth. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. Radio waves This. The game's balance aims towards that all mechs can have the same impact on a match. It works the same way as an ECM in counter mode. 2. ECM is not really that useful quite frankly. In many ways it's similar to the Annihilator with its extremely heavy-hitting loadouts. there will be a real need for more BAP on mechs. Two heavie. Yeah, gauss weapons or LB-X AC's work best with stealth. MechSpecs is a community for every level of MechWarrior Online fan. Hellbringer's the top heavy ECM mech if you ask me. It also will cancel one enemy mech ECM within 150m. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. CDA-3M, the lightest Inner Sphere Mech able to do ECM+Gauss, however 3 ERLL or 2 (ER)PPC or 3 Light PPC may be better Suitable Clan Mechs Arctic Cheetah, fast, well armed 30 ton Mech, can jump, take ECM, but is restricted to lighter weapons, however with 6 ER Medium lasers it would do 42 damage at 400m,Most deadly light hunter is the Arctic Wolf ACW-A (fight me). mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. Direct hit with a PPC will disable ECM for 5 seconds. g. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons!MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. Night gyr especially. (ECM blocks the Narc effect on other protected mechs. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. Only a uav would counter the wolf pack of ecms. . Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. The Archer hero mech is pretty darn good and can mount ECM. I would also put it on the table that a BJ-1X (8x MLas, STD280) SHD-2K (3x SRM6+A. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. Lots of heat sinks. The mere fact that you can change your omnipods, so that you can adjust your hardpoint to tailor your build, gives Clans more effective builds per chaises. and then you have 2) An enemy with an ECM who appears invisible even though they are standing right in front of you. Its a fun build. However, it is one of the few mechs in the game that can use ECM, Stealth armor, jump jets, and still has enough different hardpoints to let you build a lot of different variations. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 2. ago. If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. The heat build-up from firing until full jam bar is about 80%. Hang near the big guys and keep your lasers on CD. Dropping the engine a little doesn't hurt much, it's better than sacrificing more heatsinks. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. It was more varied and interesting,. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. Angel Suit ECM is another story. This means any mech that fall under 25% your maximum sensor range will be detected. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. 19%] - View) Percentage of vote. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. LCT-1E 20 tons - 6SL. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. Fafnir. (I don't want more mechs having it. com ECM used to hide your mech up to 0. MWO / FORUMS / SUPPORT & FEEDBACK / PATCH NOTES 1. In TT (I know, I know), the lights are recon mechs and flankers. No longer grants stealth to nearby. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. Also, vs emchs with ams, volley fire those missiles, while vs regular mechs chainfire them if you gonna have to face them for the screenshake. Jamming is definitely cool, functionally and visually, but the omnidirectional jamming and stacking capability seems a little unbalanced, given some teams run with very ECM heavy setups. why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. Similar damage, no ghost heat, and capable of firing around obstacles, with either side. The reason is simple. 0 28 JAN 2020 / PATCH FEEDBACK ARCHIVE; 1. So a Clan medium mech can definitely field a larger ballistic weapon +. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. probably the Raven 3L (ECM) or 4X (Jumpjets) both have 2 E hardpoints on an arm suitable for a pair or ER Large Lasers. It automatically gives you faster weapons/health data on enemies, (I also think it. That has missiles and lasers, which might make it better at being an IS ECM mech. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. . Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. It doesn't actually reduce sensor ranges. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. Some mechs like the Ravens, DDC and Cicada have two tech hardpoints points so that they can equip both ECM or BAP. Dakka, dakka, dakka. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. Let's try to keep focus here. One AMS shaves off enough damage to survive an alpha that otherwise would've killed you. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. Member. MWO can not target any enemy mechs "hidden" by the ECM AOE. The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. no Commando has Jumpjets, and I find the SDR-5D to be far superior to the ECM Commando variant, that is probably the worst Commando. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). Some mechs can afford to invest zero points into Mobility. Since the implementation of ECM, I found that game play has changed dramatically in a good way. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Both variants use SSRM2 and just run around wildly, shooting at. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. When the fight is joined, and people start popping UAVs, you'll find that AMS still has some merit; especially as a light mech vs. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. Mix in some ll or er lls for long range poking. Timberwolf (TBR-S) laservomit is a joy to play and very effective. Like any other mech, it must use a visual means of camouflage by hiding from plain sight. . Visit [ mechs ] to explore the 'Mech database. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. Edited by Zyllos, 18 September 2014 - 12:32 PM. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. Archer is also OK, but you need to buy the real cash hero to get the ECM variant. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. Description. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. 4) Bushwacker-P2. Compared to other Commandos, it has the greatest number of missile Hardpoints. net, the clans have a 1 ton 1 critical Guardian ECM that can definitely be fitted to nearly any mech. both ecm mechs with great dakka. Description. 14%]). BAP can also detect ANY mech within 120m regardless of its stealth bonus. For a period of time, that mech can no longer hide in ECM or behind cover and will appear as targetable to all other Mechs on the battlefield. Link left side, link right side, 3 for stagger fire and alpha key for go hot. Urbanmech K9 with 5 MPL. But having 4 energy, 1 missle, 150kph top speed, JJ and ecm would make it the new king of lights. two emptied . it depends. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. 5 tons and occupies 2 critical slots. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. Its a fun build. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. Edited by Tundra Wolf, 04 January 2023 - 09:59 PM. Member. I'd be in favor of ECM on all mechs IF it's fitting requirement were really forcing a compromise between ECM or firepower/heat management. The Grinner is solid, but inferior to the Wolfhound-2 IMHO. Test it with a pal in training room and you will see. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for better. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. BAP doesnt do anything to stealth directly, it affects ECM and stealth relies on a working ECM that is not being countered, also for mechs equipped with ECM and BAP, BAP will not counter at all, ECM overrules the BAP. seeing as lights exploit the broken ecm system to their almost effect by being able to swing wide from the side and get behind them or just get behind them some other way and get away with being unseen because of their phantom mech ability and hiding them from sensors and map would hate anything that. Edited by Tesunie, 13 February 2018 - 11:38 PM. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. A good old Hellbringer Laser Vomit build fits the bill very nicely. Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. . Tried again yesterday and the results were different. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. ). Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. Hero Locust and Hero Shadow Hawk on Reddit. Probably one of the better options for Quickplay on this list. A. I do enjoy a few choice clan mechs and have a cougar ba with an ecm head I use with two heavy meds and two lrm20. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. Selecting a 'Mech with the proper hardpoint configuration. I have had a lot of trouble getting my Archer-5W to work. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. I get regularly left. However the latest edit is from before the change. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. Most of the mechs the others have mentioned are really good. Lct-3m is also a good mech for lasers and speed. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with ECM on counter mode You are too close to an enemy and don't have much in the skill tree for ECM You are getting hit by someone using a TAG laser. But just like. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. The Best/worst Ecm Scout Mech Started by Spinning Burr, Jan 17. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. BTW I killed another K2 gausscat just last match. Learn all about hard points,. the Locust is the most heavily armed of the 3, and most responsive, but also the lightest, hardest to hit and least durable, the cockpit view is somewhat restricted, and has by far the fastest ECM varient, (Pirates Bane, Hero Mech, only available for MC or real money, the Spider and Commando ECM varients are about 20kph slower)The first two Legendary (LGD) 'Mechs available are the Fafnir "Juggernaut" and the Mad Cat Mk II "Moonwalker" (see pictures below). The best way to support somebody is to kill the enemy who is shooting at them. Realistically, how many players outside of the S-SRM/LRM boaters, actually use the HUD to lockon and target other mechs?Light BattleMechs. Along with the Battlemaster, which also mounted Command Consoles in. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. Posted 05 December 2012 - 03:17 PM. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. . Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. ECM 4xSRM4 for close range combat. Go to first unread post; 90 replies to this topic Poll: ECM on all mechs (296 member(s) have cast votes) Should ECM be available to all mechs? Yes (44 votes [14. Member. As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. fixed bug where toggling engine up/down caused clan xl to change to IS xl. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. Yeah, driving assaults in MWO is not a good idea. Arctic Cheetah: Well, it's my favourite 'Mech. I have seen multiple UAVs getting shut down just because a. If ECM was available for every chassis, how often would you equip it while PUGging? All the time (248 votes [80. Warhammer Hero Black Widow - 4 torso ballistics, slightly lower mounted, but a 70t mech. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. I rarely see any light mechs besides the two ECM cappable Raven and Commando mechs. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. Marauder II is an upscaled Marauder and you can never go wrong with a Marauder. reduces your own sensor range. Edited by. Unlike other Locusts, it has no weapons in the arms. With good speed and a good blend of missiles and energy weapons, it has proven itself over most other heavy BattleMechs. 86%. 1 stack per) 2 Small pulse (can sub with TAG if dealing with stealth) ECM. ECM-ed clan assault with omni-pods. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. This is your only option if you want ECM. I grew up on the the table top game and of course loved it. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. Therefore the best support mechs are the mechs that output the best damage. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. what they said hellbringer is the best ECM capable. Please dont give ecm to mechs with 2 or more rocket slots. The only way to break stealth on an enemy mech is NARC or PPC. I made this build back when piranhas were first released and our group has been using it ever since. Timberwolf (TBR-S) laservomit is a joy to play and very effective. Highlander. Maybe my mind was playing illusions again or the drugs were just too strong. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. 25% increased sensor range 25% decreased target info acquisition time Allows targeting of unpowered 'Mechs within 120m It counters 1 ECM. Ideally enough to do an instant kill against an enemy via headshot or in some cases a backshot. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. ECM and AMS help to keep your unit safe from enemies. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. ECM is great for being less targeted, so you can shoot more. From article: I also asked Inoye of Piranha is happy with the recent implementation of the ECM (electronic counter-measures) system to MWO, which a. CS 2019 Top 8 Qualifier;Cicadas are junk. txt : A guide explaining what changes are applied by the game when you change settings in game. Learn all about hard points, up. TaintedLuck Jan 10, 2017 @ 8:33pm. Visit [ mechs ] to explore the. Other light mechs are useless against these 2 ecm mechs. . Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech. Med mech, capable of mounting ECM, and most importantly Jump Jets. Visit [ mechs ] to explore the 'Mech database. MPL skirmish w/ECM. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. That being said there are tons of good light 'Mechs. Maybe the plan is to wait until clans? According to Sarna. Added 2023-10-29 by SirEpicPwner. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. best dedicated LRM mech in the game. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. The best way to use ecm at the moment is to poke enemy from afar (you are radar-invisible in this case), or to run in a small fast mech to the enemy lrm position to. Raven or Cicada. This works ridiculously well against static targets, think turrets. Not too hot, so it can sustain it's rate of fire almost indefinitely. No. Back to top #3 Mcgral18. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. LCT-3M 20tons - 5ML. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. King Crab KGC. Assault 'Mechs tons) are huge. I respectfully disagree on putting new players in a forgiving Mech, e. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. both with more armament than any other mech with ECM other than an Atlas DDC. . That being said there are tons of good light 'Mechs. It has higher hardpoints, is faster, and it's payload and firepower aren't bad, even with ECM. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. . No More Ecm Mechs Please Started by HellJumper, Mar 08 2015. after wave three lets not have more ecm mechs. I voted "No.